Help your child practice first and second grade math skills with this software and workbook combination. Together, they provide the perfect pairing of traditional practice and today’s high-tech tools to deliver Two Great Ways to Learn™.
Big Math 1-2 Workbook - This supersized, 320-page workbook is packed with fun-filled exercises, colorful illustrations, and simple directions for learning a wide range of essential early math skills. Addition, subtraction, place values, fractions, telling time, counting coins, and making change are just a few of the skills explored. The workbook follows National Council of Teachers of Mathematics (NCTM) guidelines and offers significant opportunities to practice as it reinforces and reviews important math concepts. It has a 21-page at-a-glance Answer Key and a Resource Guide for the companion software; Big Math 1-2 also comes with “admission” to the Golden Scholar Club, including free download of a delightful children’s song.
Workbook Features & Benefits
• Golden Scholar Club download card
• Color-coded skills sections
• Tear-out pages make great individual worksheets
Deluxe Edition Math 1-2 – This software makes learning math a game! Children will embark on a magical space journey to another galaxy that is filled with math practice. In the Bean Works Factory Game, children learn place value and how to solve equations. In the Swamp Hop Game, children practice skip counting and solve addition and subtraction problems. In the Astrosplat Game, children take careful aim to blast unidentified objects by matching the math problems to the correct answers. Plus, each world in this strange galaxy provides pieces to a creature-making machine. As children succeed at math, they earn pieces to build the machine. Once all the pieces have been collected and matched to a blueprint, the machine springs to life to create a very unusual creature! Only a master of mathematics can earn all 9 out-of-this-world creatures. The activities and skill levels introduce and reinforce first and second grade concepts, including those skills in which third graders often need review and reinforcement. To experience the quality of this software, see the video clip below.
Software Features & Benefits
• High-energy, high-interest concepts and visuals
• Multiple strategies for multiple learning styles
• Competitive game rewards add incentive
• Interactive whiteboard-friendly
Combo skills: addition; subtraction; counting; hundreds, tens and ones; number/object matching; fractions; regrouping; two-digit subtraction and addition; three-digit subtraction and addition; before, between and after; greater than and less than; fact families; counting coins; making change; telling time; charts; tables; bar graphs; pictographs; beginning fractions; beginning multiplication.